Baba Barber
DARK

Baba Barber

  • ATK:
  • 200

  • LINK-2
  • View:
  • 3818

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2 monsters At the start of each Battle Phase: You can target this card or 1 monster this card points to; banish it until the End Phase. You can only use this effect of "Baba Barber" once per turn.




 
 
AI Power Analysis
Removal / NegationConfidence: MediumEvaluated Oct 8, 2026
52± 6/ 100
Power Score
Intrinsic 53
Deck 51

Baba Barber — Power Evaluation

Final Score: 52 ± 6 · Confidence: Medium

  • Intrinsic: 53 · Deck: 51 · Meta: provisional
  • Primary role: Removal / Negation · Secondary: Material body

Why it scores here

Baba Barber is a 200-ATK DARK Fiend Link-2 whose only effect is a once-per-turn temporary banish at the start of each Battle Phase, targeting itself or one monster it points to, until the End Phase. That is soft, tempo-level interaction and gives no card advantage, so the score rests on its generic Link-2 body (a clean material and a cheap, splashable slot) and on its presence in 100 of 100 sampled decks across 55 archetypes. The 200 ATK earns nothing, and the temporary banish is not scored as hard removal. The lack of combo evidence keeps the combo and material axes near the midpoint.

Axis scores

Axis Score Evidence
Accessibility 55 Present in all 100 sampled decks across 55 archetypes at about 1.17 copies each, but no searcher or combo route is recorded, so access is inferred from its generic Link-2 role (observed/inferred).
Combo & Conversion 35 Zero recorded combo boards, so conversion is text-only: a single body whose effect banishes a monster until End Phase, with no stated follow-up (inferred).
Resource Economy 15 No draw, search, recursion, or GY refuel. Its banish returns at End Phase, so it provides no lasting advantage (verified from card text).
Effect & Interaction 40 A once-per-turn Battle Phase banish that can hit a monster it points to; it is temporary and the opponent's monster returns at End Phase, so it is soft interaction (verified from card text).
Material Utility 55 A Link-2 Fiend with DARK attribute and Left/Bottom arrows, a generic material shape; the body remains usable as material even when the effect is negated, but no material role combo stats exist (inferred).
Resilience & Flexibility 40 Effect is once per turn, has no second copy or recovery path, and only works in Battle Phase and on linked zones; the wide archetype spread suggests it is not dependent on one home (inferred from deck data).
Deck-Building Efficiency 80 Single copy in most decks, 100% main deck use, no garnet or lock restriction, and a generic body that splashes easily (observed from deck data).

Calculation

Weight profile: 0.7 Removal / Negation + 0.3 Material body. Intrinsic ≈ 53, Deck ≈ 51, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Generic Link-2 body that fits 55 archetypes and most Link-based builds
  • Cheap, single-copy, splashable slot with no garnet restriction
  • Battle Phase banish can remove an opposing monster it points to, and can protect itself by banishing itself

Weaknesses

  • Banish is temporary and ends at the End Phase, so it is not hard removal
  • Once per turn, and only in the Battle Phase
  • No card advantage or recursion
  • The 200 ATK and Link-2 body add no value on their own

Counters / choke points

  • Monster removal that targets Link monsters or the linked zones
  • Negation of its effect (the body still works as material, per the rubric)
  • Board-clearing effects during the opponent's Battle Phase

Best use

Link-2 material body with an optional Battle Phase banish for tempo. Decks: Knightmare Phoenix shells, Timelord, Crystal Beast, Greed, Labrynth. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: once-per-turn Battle Phase banish of itself or a monster it points to, until the End Phase; Stats: Link-2, DARK Fiend, 200 ATK, arrows Left and Bottom; Present in 100 of 100 sampled decks with 1.17 average copies
  • Observed: 55 distinct archetypes across the sampled decks, led by Timelord at 9%; Top partners are Knightmare Phoenix (31%) and Knightmare Unicorn (29%) co-occurrence; Usage statistics show 100% inclusion as 1 copy in the Ogdoadic archetype (a single small-sample row)
  • Inferred: Acts as a generic Link-2 material body, since no material role combo stats exist; Its banish is mainly a tempo tool in Battle Phase rather than hard removal; Low deck synergy and combo centrality because no combo evidence is recorded
  • Data gaps: No combos supplied: combo conversion and material roles are text-only inference No guides supplied No banlist token: assumed 3 copies (unlimited) No rulings or Rush/other format ruling evidence available usage statistics has only one archetype row (Ogdoadic, sample size unknown)











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